SYSTEM ONLINE // v3.2.0

ALASTIS // DEV

INDUSTRIAL GAME SYSTEMS

Precision-coded mobile mechanics. Built for OLED screens, optimised for one-handed play, engineered in pure GML.

▶ PLAY SHADOW BLOCKS
// ALASTIS_DEV CORE_TERMINAL
[OK] Graphics pipeline initialized
[OK] Shadow Blocks — LIVE
[OK] Shadow Slash — IN_DEV
[OK] Shadow Raid — IN_DEV
LATENCY: 0.04ms // UPTIME: 99.9%
Project Portfolio
// SHADOW_BLOCKS_v3.2.0
LIVE
Shadow Blocks

Minimalist Match-3 puzzle engine built for rapid tactile feedback and low-latency interaction. Designed for OLED efficiency. 80 handcrafted levels across 8 atmospheric worlds.

MATCH-3 ANDROID GML 80 LEVELS 8 WORLDS
COMPLETION100%
// SHADOW_SLASH_v1.0.0
⚡ IN DEVELOPMENT
Shadow Slash

Skill-based mini game built into Shadow Blocks. Slash falling gem blocks before they hit the ground. Avoid the skull — one wrong cut ends your run. Compete for global top 10.

MINI GAME SKILL LEADERBOARD ANDROID GML
COMPILATION70%
// SHADOW_RAID_v0.4.0
◈ IN DEVELOPMENT
Shadow Raid

High-velocity vertical space shooter pushing the limits of the Antigravity mobile framework. Precision flight in pure darkness. 144Hz optimised.

SHOOTER ANDROID GML 144HZ ANTIGRAVITY
COMPILATION65%
Global Leaderboard

TOP 10 // SHADOW SLASH // ALL TIME

⚡ SHADOW SLASH // TOP 10
LIVE DATA
// CONNECTING TO DATABASE...
The Machine Under the Hood
// ENGINE
GameMaker Studio 2
Leveraging the raw power of GML for pixel-perfect collision and high-performance sprite manipulation.
// FORMAT
9:16 Native
Native portrait development for seamless one-handed mobile engagement and ergonomic controls.
// EFFICIENCY
Eco-Logic Coding
Subtractive rendering cycles to ensure minimal thermal output and maximum battery longevity.
// INPUT
Zero Latency
Dedicated input buffers designed for competitive frame-perfect interaction on high-refresh screens.
Credits
// DEVELOPER
Alastis Dev
// STUDIO
Alastis Dev
// WEBSITE
// ENGINE
GameMaker Studio 2
// LOCATION
Sunderland, UK