SYSTEM ONLINE // v4.2.0

ALASTIS // DEV

INDUSTRIAL GAME SYSTEMS

Solo indie studio. Dark fantasy mobile games engineered with AI-augmented workflow. Pure GML, pure passion.

▶ PLAY SHADOW BLOCKS
// ALASTIS_DEV CORE_TERMINAL
[OK] Shadow Blocks — LIVE
[OK] Shadow Slash — LIVE
[OK] Shadow Raid — SPRINT_ACTIVE
[OK] Operation Shadow — PLANNED
UPTIME: 99.9% // STATUS: PRODUCTION
About the Studio

SOLO DEVELOPMENT // SUNDERLAND, UK

A/D
Alastis Dev is a one-person indie studio building dark fantasy mobile games with engineering precision. Founded by Marek Banaś — self-taught developer based in Sunderland, UK. The workflow combines GameMaker Studio 2 with AI-augmented development tools (Claude, Gemini, NotebookLM) to compete with bigger studios on a one-person budget. The mission: prove that limitations breed creativity, and that mobile games can be both atmospheric and accessible.
Project Portfolio

3 ACTIVE PROJECTS // 1 PLANNED HIT

Shadow Blocks
// SHADOW_BLOCKS_v4.2.0
LIVE ON PLAY STORE
Shadow Blocks

Match-3 puzzle wrapped in cinematic dark fantasy. 80 handcrafted levels across 8 atmospheric biomes with AI-rendered 4K animated backgrounds. Tells a wordless story of escape from a cursed castle.

MATCH-3 ANDROID 80 LEVELS 8 BIOMES 6 LANGUAGES 🔋 BATTERY SAVER
COMPLETION100%
Shadow Slash
// SHADOW_SLASH_v1.0.0
⚡ LIVE IN SHADOW BLOCKS
Shadow Slash

Skill-based mini-game built into Shadow Blocks. Slash falling gem blocks before they hit the ground. Avoid the cursed skull — one wrong cut ends your run. Compete on the global TOP 100.

MINI-GAME SKILL LEADERBOARD GLOBAL
STATUSLIVE
Shadow Raid Boss
// SHADOW_RAID_v0.3.0
SPRINT ACTIVE // JULY 2026
Shadow Raid

Top-down vertical space shooter. Modern evolution of the arcade classics — narrow passages, asteroid storms, hostile sectors. A hacker-pilot infiltrates The Shadow Core. Built on the modular ALASTIS CORE 2.0 engine.

SHOOTER SCI-FI 144HZ GLSL SHADERS VERTICAL
DEVELOPMENT45%
8 Biomes / 80 Levels

ESCAPE FROM THE CURSED CASTLE // 4K ANIMATED BACKGROUNDS

Prison
PRISON
LEVELS 1-10
Dungeon
DUNGEON
LEVELS 11-20
Grave
GRAVE
LEVELS 21-30
Torture Chamber
TORTURE CHAMBER
LEVELS 31-40
Corridor
CORRIDOR
LEVELS 41-50
King Skeleton
KING SKELETON
LEVELS 51-60 // BOSS
Bridge
BRIDGE
LEVELS 61-70
Desert
DESERT
LEVELS 71-80
From the Devlog

BEHIND THE SCENES // SOLO INDIE DEVELOPMENT

Shadow Raid Dev Update #4 — Mapping Out the Desert

A full level map with stars and unlocks, plus a desert world that shifts beneath you — dry dunes, rock formations, and hidden oasis pools. The shape of Act 1 takes form.

READ_FULL_POST →

Shadow Raid Dev Update #3 — The First Boss Talks Back

Most shoot-'em-up bosses are just a sprite with health. I built one that introduces himself first. Meet AETHELRED — plus shields, rapid fire, and a damage system rebuilt from scratch.

READ_FULL_POST →

Shadow Raid Dev Update #2 — Pre-Sprint Status & The 11-Week Path

Two weeks since Update #1. Tutorial scripted flow complete. Tank balanced. Sprites standardized. Monday morning, the main sprint begins. Eleven weeks until launch day.

READ_FULL_POST →
VIEW_ALL_POSTS →
⚠ EMERGENCY BROADCAST ⚠

DEV TRAPPED
IN CODING HELL

EACH COFFEE UNLOCKS ONE HOUR OF ESCAPE
Your support keeps the developer alive. Literally.
SEND COFFEE
Global Leaderboard

TOP 100 // SHADOW SLASH // ALL TIME

⚡ SHADOW SLASH // TOP 100
LIVE DATA
// CONNECTING TO DATABASE...
Roadmap

WHERE WE ARE // WHERE WE'RE GOING

NOW
Shadow Blocks v4.2.0 — LIVE + EXPANDING
Play Store live. CrazyGames + GameDistribution submitted (QA review). 8.0/10 rating from CG testers. 50M potential users on the web.
NOW
Shadow Slash — Mini-game LIVE
Skill-based slasher with global TOP 100 leaderboard. Built into Shadow Blocks.
NEXT
🛸
Shadow Raid — July 2026 Launch
Top-down vertical shooter. Eleven-week sprint to launch. Four-act campaign. Tutorial complete, tank balanced, sprite standardization done. v0.3.0 in active development.
LATER
🎮
Operation: Shadow — 2D Action Platformer
Story-driven platformer inspired by Code Name: Viper. Dark themes, dramatic narrative. The future flagship.
FUTURE
Classified Project — Dark RPG
Open-world top-down RPG. Story-rich, ambitious scope. Details when ready.
The Machine Under the Hood

PRECISION ENGINEERING // MOBILE-FIRST DESIGN

// ENGINE
GameMaker Studio 2
Pure GML codebase. Pixel-perfect collision. High-performance sprite rendering. Professional license.
// FORMAT
9:16 Native
Portrait-first development. One-handed mobile play. Ergonomic controls.
// EFFICIENCY
Eco-Logic Coding
Subtractive rendering. Minimal thermal output. Maximum battery life. Optimized for OLED.
// INPUT
Zero Latency
Dedicated input buffers. Frame-perfect touch response. 144Hz screen optimization.
Tools I Use

BATTLE-TESTED // WHAT POWERS ALASTIS DEV

// ENGINE
GameMaker Studio 2
Game Engine
The backbone. Pure GML, fast iteration, mobile-first.
// BACKEND
Firebase
Realtime Database
Powers the global leaderboard. Free tier, zero downtime.
// HOSTING
GitHub Pages
Static Hosting
This site lives here. Free, fast, version-controlled.
// VIDEO_AI
Google Veo
Video Generation
Every animated background in Shadow Blocks. 8 biomes, all AI-rendered.
// GRAPHICS
Photopea
Image Editor
Free Photoshop alternative. Sprites, UI, marketing assets.
// AI_REVIEWER
Claude
Senior Code Review
Anthropic's AI. Catches bugs, suggests architecture, debugs production.
// AI_ARCHITECT
Gemini
Daily GML Partner
Google's AI. Day-to-day coding, planning, project memory.
// AI_RESEARCH
NotebookLM
Knowledge Base
Project documentation, lore tracking, design decisions.
Credits & Contact

REACH OUT // FOLLOW THE BUILD

// FOUNDER
Marek Banaś
// STUDIO
Alastis Dev
// FOUNDED
2026 — Sunderland, UK
// FIRST RELEASE
Shadow Blocks (2026)
// SUPPORT
// DEDICATED_TO
For my wife Judyta — the steady ground beneath every line of code.
And for my two boys, Erick and Brandon — who teach me every day what determination really means.
— Marek
☕ COFFEE? 💬 FEEDBACK?